

Stiff enemies, stiff recoil and weapon animations, and hollow sound effects made the biggest guns feel like aggressive number dispensers at best. They looked unique, but few actually were unique. All weapon models, regardless of the manufacturer, shared parts from the same universal pool. In Borderlands 3, having three guns is really like having six guns.īorderlands 2 had a lot of cool guns but their best attributes were typically relegated to stats. If you're jumping back into older Borderlands in anticipation for the sequel, we've gathered Shift Codes for Borderlands 2 that work in 2019. Here's a bird's eye view of all the important changes from Borderlands 2 to Borderlands 3. There's no major new features, but its weapons are more surprising and refined than ever, combat is more mobile and chaotic, and-the best part-it's not another living game in the vein of Destiny 2 or The Division 2. Unless you finished Borderlands 2 yesterday, the changes and upgrades won't pop at a glance. Watch our three hours of uncut gameplay to see what I mean. And after playing three hours with two new Vault Hunters and speaking with the creative and art directors, Borderlands 3 is clearly another great excuse to shoot monsters and men while completing quests in search of even stranger guns. It’s just a goofy stat-based FPS you can play with friends. No exploitative microtransactions (cosmetics only) or oblique time-sucking systems masquerading as Content™. With Borderlands 3, what you see is what you get.
